making breaks in renoise
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making breaks in renoise
hey guys i'm swampyboy, i make chipbreak music (mainly). you can check out my stuff at myspace.com/swampyboy and all my albums are free for download on my blog. i usually hang out at 8bitcollective.com, which is where i wrote this tutorial, and a lot of people found it helpful and suggested i post it here. there are a few different ways to make breaks in renoise but this is what i consider the best and most versatile method, and its pretty easy to understand. this tutorial is aimed to be as n00b friendly as possible, but it assumes you have a very basic understanding of how to use renoise. if you already have some experience you should skim thru. if you use it please fill out the poll at the end to see if it has been useful.
Here we go.
1) Get hold of some breaks.
What is a break? A break is a short interval taken from a song which is usually just drums, but sometimes there's a little bass or vocal in the background which you can either eq out or work with. Breaks have been used in electronic music since day one as a way of artists obtaining their own beats without having access to a drum kit or recording studio.
The most used break ever is the amen break, for simplicity's sake you may want to try this one as a starting point, as it is readily available on the internet in its raw looping form. The amen break is taken from the song 'Amen Brother' by The Winstons. It is heavily associated with jungle, drum and bass, and breakcore. Another good one is the think break, from the song 'Think' by Lyn Collins. Many of the most famous breaks are available for free on the internet, but you can make breaks yourself by recording live drums, or grab them out of any song you like.
2) Make sure your break loops.
Open renoise to a new file and find your break in the disk browser. Drag it into a new instrument and go into the sample editor. in the sample editor, set loop to forward if it is not already. if you got one of the breaks I suggested then it will probably already loop, check this by holding a key (z for example. nb make sure record mode is off) and see if it loops smoothly, if not you will need to chop bits off the ends of the sample until it does.
3) Render the break to the tempo you want to use.
This is important for the breaks to flow properly. I didn't realize this until after my first 3 albums! Right now you need to choose a tempo for your track. Breakbeat is normally around 140bpm, old skool jungle around 175bpm, dnb 180-200bpm, breakcore and new skool jungle can be anything but I guess 200bpm+ usually. Personally I make break music anywhere between 140 and 900bpm. I usually write at double the bpm I actually want to use, for example 440bpm for a 220bpm song, as it gives me more tracker slots to play with. Anyway when you've picked your tempo, go back into the arrange screen and loop pattern one. Put the break in the first slot of the tracker (00). Press play (space). It will probably not loop correctly, so keep putting the break in at different pitches until it does. if it's a short break you may need to put it in twice, at slot 0 and 32, or 0, 16, 32, 48 etc. when it's looping correctly select the track from top to bottom, right-click, and click 'render selection to sample'. Advanced users may want to apply FX to the track before rendering, or equalizers to remove unwanted elements of the break, i.e. bass/vocals. You should have a new instrument now called 'rendered selection'. Delete the old break and rename 'rendered selection'. I usually call it the name of the break followed by the bpm at which it was rendered, i.e. amen 360, for future reference. Rename the instrument, and the sample (which should also be called 'rendered selection'), which is located underneath the instrument box. Go into the sample editor and click 'maximize volume'.
4) Start chopping your break!
Now you are ready to start chopping your break. Because you have rendered it at the correct tempo, you can use the tracker slots as a rough guide to cutting it. You will be able to see these underneath your break in the sample editor, for example if you cut your break at 10, 20, 40, 60, 80, 90, A0, B0, C0, D0, E0, and F0 it should be perfect. Advance users may want to chop it more intricately than that. anyway you can see roughly where each drum hit is in the sample editor by the wave form, so select the first part with your mouse, press enter to check how it sounds, and if it sounds like a good hit, press ctrl-x to cut, press the plus button in the sample box (beneath instrument box) and (ctrl-v) paste. Go back to the sample slot where the rest of your break is and repeat this action until you have a collection of varied drum hits from the break. When chopping breaks in future, experiment to get different types of hits, and try out the various sample looping features of renoise. You may want to rearrange the drum sounds you have chopped so that the best ones are at the top of the list. When you are done, go into the instrument editor and click 'generate drum kit'. Congratulations, you know have your first break drum kit! Each hit is now assigned to a key of your keyboard, beginning at z (octave 4) and ending at ], in the same way vst instruments are played.
5) Begin writing breaks.
Now you are ready to write some kickass breaks! Go back to the arrange screen, turn on record mode (esc) and start programming your beats into the tracker. Advanced users may want to use commands alongside the breaks to make a more glitchy, breakcore sound. Some of my favorites are 0100-01FF (pitch slide up) 0200-02FF (pitch slide down) 0B00-0BFF (reverse) and 0900-09FF (sample slice). Try layering two or more tracks of different breaks for a fuller sound with better flow. Also experiment with FX, for example have several tracks with different FX and try putting the occasional drum hit into a different track.
I hope you enjoyed my tutorial and found it useful, let me know if you need more help or if I got anything wrong or left anything out.
Have fun!
-Swampy
Here we go.
1) Get hold of some breaks.
What is a break? A break is a short interval taken from a song which is usually just drums, but sometimes there's a little bass or vocal in the background which you can either eq out or work with. Breaks have been used in electronic music since day one as a way of artists obtaining their own beats without having access to a drum kit or recording studio.
The most used break ever is the amen break, for simplicity's sake you may want to try this one as a starting point, as it is readily available on the internet in its raw looping form. The amen break is taken from the song 'Amen Brother' by The Winstons. It is heavily associated with jungle, drum and bass, and breakcore. Another good one is the think break, from the song 'Think' by Lyn Collins. Many of the most famous breaks are available for free on the internet, but you can make breaks yourself by recording live drums, or grab them out of any song you like.
2) Make sure your break loops.
Open renoise to a new file and find your break in the disk browser. Drag it into a new instrument and go into the sample editor. in the sample editor, set loop to forward if it is not already. if you got one of the breaks I suggested then it will probably already loop, check this by holding a key (z for example. nb make sure record mode is off) and see if it loops smoothly, if not you will need to chop bits off the ends of the sample until it does.
3) Render the break to the tempo you want to use.
This is important for the breaks to flow properly. I didn't realize this until after my first 3 albums! Right now you need to choose a tempo for your track. Breakbeat is normally around 140bpm, old skool jungle around 175bpm, dnb 180-200bpm, breakcore and new skool jungle can be anything but I guess 200bpm+ usually. Personally I make break music anywhere between 140 and 900bpm. I usually write at double the bpm I actually want to use, for example 440bpm for a 220bpm song, as it gives me more tracker slots to play with. Anyway when you've picked your tempo, go back into the arrange screen and loop pattern one. Put the break in the first slot of the tracker (00). Press play (space). It will probably not loop correctly, so keep putting the break in at different pitches until it does. if it's a short break you may need to put it in twice, at slot 0 and 32, or 0, 16, 32, 48 etc. when it's looping correctly select the track from top to bottom, right-click, and click 'render selection to sample'. Advanced users may want to apply FX to the track before rendering, or equalizers to remove unwanted elements of the break, i.e. bass/vocals. You should have a new instrument now called 'rendered selection'. Delete the old break and rename 'rendered selection'. I usually call it the name of the break followed by the bpm at which it was rendered, i.e. amen 360, for future reference. Rename the instrument, and the sample (which should also be called 'rendered selection'), which is located underneath the instrument box. Go into the sample editor and click 'maximize volume'.
4) Start chopping your break!
Now you are ready to start chopping your break. Because you have rendered it at the correct tempo, you can use the tracker slots as a rough guide to cutting it. You will be able to see these underneath your break in the sample editor, for example if you cut your break at 10, 20, 40, 60, 80, 90, A0, B0, C0, D0, E0, and F0 it should be perfect. Advance users may want to chop it more intricately than that. anyway you can see roughly where each drum hit is in the sample editor by the wave form, so select the first part with your mouse, press enter to check how it sounds, and if it sounds like a good hit, press ctrl-x to cut, press the plus button in the sample box (beneath instrument box) and (ctrl-v) paste. Go back to the sample slot where the rest of your break is and repeat this action until you have a collection of varied drum hits from the break. When chopping breaks in future, experiment to get different types of hits, and try out the various sample looping features of renoise. You may want to rearrange the drum sounds you have chopped so that the best ones are at the top of the list. When you are done, go into the instrument editor and click 'generate drum kit'. Congratulations, you know have your first break drum kit! Each hit is now assigned to a key of your keyboard, beginning at z (octave 4) and ending at ], in the same way vst instruments are played.
5) Begin writing breaks.
Now you are ready to write some kickass breaks! Go back to the arrange screen, turn on record mode (esc) and start programming your beats into the tracker. Advanced users may want to use commands alongside the breaks to make a more glitchy, breakcore sound. Some of my favorites are 0100-01FF (pitch slide up) 0200-02FF (pitch slide down) 0B00-0BFF (reverse) and 0900-09FF (sample slice). Try layering two or more tracks of different breaks for a fuller sound with better flow. Also experiment with FX, for example have several tracks with different FX and try putting the occasional drum hit into a different track.
I hope you enjoyed my tutorial and found it useful, let me know if you need more help or if I got anything wrong or left anything out.
Have fun!
-Swampy
- palimarian
- Posts: 6
- Joined: Fri Jun 20, 2008 12:00 am
- Location: People's Republic of Bolanda
Put the break in the first slot of the tracker (00). Press play (space). It will probably not loop correctly, so keep putting the break in at different pitches until it does.
Or you can just use the sync feature in instrument settings -> sample properties to automatically synch the break with the specified number of lines. Of course it changes the pitch, so if you wish to, you can later apply stuff like pitchwheel vst to get other pitches of the break.
Btw nice tunes you have on your myspace.
palimarian wrote:Put the break in the first slot of the tracker (00). Press play (space). It will probably not loop correctly, so keep putting the break in at different pitches until it does.
Or you can just use the sync feature in instrument settings -> sample properties to automatically synch the break with the specified number of lines. Of course it changes the pitch, so if you wish to, you can later apply stuff like pitchwheel vst to get other pitches of the break.
Btw nice tunes you have on your myspace.
haha yeah i never knew about that til i uplaoded this tutorial! i still do it the long way tho cos i'm stuck in my ways. glad you enjoyed the tunes
palimarian wrote:Or you can just use the sync feature in instrument settings -> sample properties to automatically synch the break with the specified number of lines. Of course it changes the pitch, so if you wish to, you can later apply stuff like pitchwheel vst to get other pitches of the break.
Oh my god, I've been learning renoise for about a week, and that just blew my mind.
circadian wrote:Thanks for the tutorial, must start using Renoise. I've just been using Ableton to make breaks.
what i have started doing lately is.make my crazy breaks cration in renoise,render to sample,open them in zero-x beat creator and make different versions of it,open them in renoise again for further mangling,them record into live intro,for chopping and rearrangement
this works great for me
palimarian wrote:Or you can just use the sync feature in instrument settings -> sample properties to automatically synch the break with the specified number of lines. Of course it changes the pitch, so if you wish to, you can later apply stuff like pitchwheel vst to get other pitches of the break.
You, sir, are a gentleman and a squire.
- TwoThreeZero
- Posts: 13
- Joined: Sun Sep 19, 2010 12:00 am
- Location: Galway, Ireland
pops88 wrote:palimarian wrote:Or you can just use the sync feature in instrument settings -> sample properties to automatically synch the break with the specified number of lines. Of course it changes the pitch, so if you wish to, you can later apply stuff like pitchwheel vst to get other pitches of the break.
You, sir, are a gentleman and a squire.
I'm seconding this. I can't believe I never knew about that.
- Pig Narcissus
- Posts: 1
- Joined: Wed Feb 09, 2011 12:00 am
- Location: Newcastle (not Newcastle)
Some stuff I knew and some stuff I didn't in this thread. Looks like it'll be really useful, cheers.
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